The plot progression feels rushed or anti-climatic at times and regarding “glitches”, a pesky recurring gripe I’ve had is with the blinking notification whenever Baldo gets a new item or quest information that won't go until I've checked the menu. Sure, Baldo: The Guardian Owls doesn’t feel as polished as a Zelda or Ni no Kuni title even if the maps have been improved, I still came across instances where they weren’t that intuitive for navigation. You can start the either story at any time, but The Three Fairies feels more introductory with its softer pacing and smaller dungeons, which can help ease you into the game and its universe. ![]() Moreover, the game now also features the free The Three Fairies story update, which adds around 8 more hours of gameplay to the ~30h of the runtime of the main game. The inclusion of an assisted mode that can be toggled on-the-fly from the menu also makes the game more accessible by providing more waypoints on the map and refilling your hearts over time. Other smaller improvements such as an improved world map and updated dungeon maps make the gameplay more fluid and intuitive. The game saves automatically whenever you move into a different room, combat is more balanced while still offering a fair challenge, and no striking glitches are present. What I played felt wildly different from the initial state in which Baldo: The Guardian Owls released. However, I didn’t play the game at launch and didn’t come across these issues.
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